Student Compositing Reel
During my 16 Month at Pixl Visn, I learned every aspect of the vfx pipeline from the best instructors in the industry.
I decided to fully concentrate on compositing and can now proudly present you my student compositing reel which I finished in January 2018.
Student Compositing Reel
School: Pixl Visn Media Arts Academy
Degree: A - Level, 3D Animation & Visual Effects Diploma
Duration: 16 Month
Period: October 10, 2016 - February 15, 2018
Project information:
Military Jet
Overview:
Time: 4 weeks
Goal: work on a full VFX pipeline
Cooperation with Dennis Leonhardt ( water simulation )
Tasks:
-
Matchmoved with Syntheyes and Maya
-
Modeling, animation and UV ́s in Maya
-
Textured in Substance Painter
Rendered in Maya using Arnold:
-
multipass render with all relevant AOV ́s and light groups
-
python script in Maya to automate AOV creation with diffuse, specular etc. separated for all light groups
Composited in Nuke:
-
created a nuke toolset to handle light groups and avo ́s at the same time
-
clean up and house extension with projection setups and Mocha planar tracking
-
house explosion created by using 2d elements and a damage model created in Maya
-
other smoke, dust and distortion elements created 100% in nuke with 2 1/2 D solutions
-
got water simulation render from Dennis Leonhardt and integrated it by using Vray passes
Rifters - Teaser for a shortfilm
Overview:
Time: 4 Weeks
Role: On Set VFX Supervisor, Compositor, 3D Artist
Tasks:
On set:
-
VFX Supervisor
-
Co. Regisseur
3D and compositing:
-
body and camera tracking with Boujou and Syntheyes
-
clean up of markers, light sources and camera rails
-
everything modeled in Maya and textured with Substance Painter
-
integrated 3D renders with Nuke
-
particles, distortions and motion graphics created with Nuke and Photoshop
Night Alley
Overview:
Time: 4 Weeks
Goal: camera projection with day to night and integration
Responsible for everything
Tasks:
On set:
-
100+ Photos of the location for projections and as reference
-
Multiple HDRs with a chrome ball
-
HDRs of light sources at night to get the correct color temperature and variation
-
measured everything
Projection:
-
created a full 3d representation of the alley by using the measurements with enough detail for relighting with correct shadows
-
projected multiple images in Maya to get enough texture resolution for close-ups and different angles
-
baked the textures and removed shadows and reflections in photoshop
-
generated roughness, normal and displacement maps from the photos
-
created 3D projections with proxy geometry for rooms inside the windows - modeled and textured fish lamp and windows
with substance painter
-
relighted the projections using the HDRs of the environment and the light sources
Compositing:
-
composited everything inside of nuke
-
used my Arnold lightgroups / aov workflow described in the jet project, to get maximum control of the render and create a moody night scene
-
enhanced the render with retexturing and 2d elements in nuke
-
combined the different smoke renders with deep compositing
-
on set projected, relighted and composited
on set
projected, relighted and composited
Drones
Overview:
Time: 1 week
Goal: recreate a shot of the film allegiant
Tasks:
-
modeled in Maya and textured in substance painter
-
matched lighting on set with a diffuse ball and a reference render
-
keyed and despilled
-
body tracking with syntheyes
-
integrated plate into the 3D environment
-
integrated drones and headset with nuke
-
enhanced the environment with 2d elements and the Arnold Utility passes
-
added lens effects to make the shot more realistic